
skipSpeech ();
Removes any spoken text from the screen and continues any function paused because of a call to one of the say and think commands. If the text is being spoken by a character, the character reverts to the animation defined in its current costume for standing still while facing its current direction.
No return value.
sub init () {
onLeftMouse (myLeftClickFunction);
say (ego, "Hello!");
say (ego, "Lots of things to say!");
say (ego, "Blah blah blah!");
}
sub myLeftClickFunction () {
skipSpeech ();
}
SLUDGE and this SLUDGE documentation are copyright Hungry Software and contributors 2000-2012