|  |  |  |  |  |  |  |  |  | 
|  | ||||||||
|  |  |  |  | |||||
|  |  |  |  |  |  | |||
Category
Function
Renders an object.
Syntax
image = Render(object, camera, format);
Inputs
| Name | Type | Default | Description | 
|---|---|---|---|
| object | object | none | object to be rendered | 
| camera | camera | none | camera to be used for rendering | 
| format | string | standard | format of resulting image | 
Outputs
| Name | Type | Description | 
|---|---|---|
| image | image | resulting image | 
Functional Details
This module uses a specified camera to create an image of an object.
| object | specifies the object to be rendered, which can contain surfaces, volumes, or combinations of surfaces and volumes. Note: The current algorithm does not support coincident volumes or volumes in perspective. (See Display for a discussion of Data Explorer rendering capabilities.) The specified object must contain a "colors," "front colors," or "back colors" component. Many modules add a default color. In addition, volume rendering (i.e., of cubes or tetrahedra) requires an "opacities" component. For surfaces, the lack of an "opacities" component implies an opaque surface. | 
| camera | is the camera used to create the image. Note: A transformed camera cannot be used for this parameter. | 
| format | is reserved for future use. | 
Notes:
See Display for information on:
Components
Creates "positions," "connections," and "colors" components for the resulting image.
Example Visual Programs
PlotLine.net UsingCompute.net UsingMorph.net SIMPLE/Arrange.net
See Also
Arrange, Compute, Display, Filter, Image, Options, WriteImage
[ OpenDX Home at IBM | OpenDX.org ]